import{S as n,a as u,G as o,b as f}from"./Geometry-BsDB1n4r.js";const s=class i extends n{constructor(e){e={...i.defaultOptions,...e},super(e),this.enabled=!0,this._state=u.for2d(),this.blendMode=e.blendMode,this.padding=e.padding,typeof e.antialias=="boolean"?this.antialias=e.antialias?"on":"off":this.antialias=e.antialias,this.resolution=e.resolution,this.blendRequired=e.blendRequired,this.clipToViewport=e.clipToViewport,this.addResource("uTexture",0,1),e.blendRequired&&this.addResource("uBackTexture",0,3)}apply(e,t,a,r){e.applyFilter(this,t,a,r)}get blendMode(){return this._state.blendMode}set blendMode(e){this._state.blendMode=e}static from(e){const{gpu:t,gl:a,...r}=e;let l,d;return t&&(l=o.from(t)),a&&(d=f.from(a)),new i({gpuProgram:l,glProgram:d,...r})}};s.defaultOptions={blendMode:"normal",resolution:1,padding:0,antialias:"off",blendRequired:!1,clipToViewport:!0};let b=s;export{b as F};
